A Note on Dates in This Glossary. Three
systems of recording dates have been in general use since
the Breaking of the World. The first recorded years After
the Breaking (AB). Since the years of the Breaking and
immediately after were years of almost total chaos, and
since this calendar was adopted a good hundred years
after the end of the Breaking, its starting point was
arbitrarily assigned. At the end of the Trolloc Wars many
records had been lost, so much so that there was argument
about the exact year under the old system. A new calendar
was therefor established, dating from the end of the Wars
abd selebrating the supposed freedom of the Free Year (FY).
After the disruption, death, and destruction caused by
the War of the Hundred years, a third calendar dame into
being. This calendar, of the New Era (NE), is currently
in use.
- Accepted:
Young women in training to be Aes Sedai who
have reached a certain level of power and passed certain
tests. It normally takes five to ten years to be raised
from novice to Accepted. Somewhat less confined by rules
than novices, they are allowed to choose their own areas
of study, within limits. Accepted wear a Great Serpent
ring on the third finger of the left hand. When an
Accepted is raised Aes Sedai, which usually takes another
five to ten years, she chooses her Ajah, gains the right
to wear the shawl, and may wear the ring on any finger or
not at all if circumstances warrant. See also Aes Sedai.
- a'dam (AYE-dam):
A device, consisting of a
collar and a bracelet linked by a silvery metal leash,
that maybe used to control, against her will, and woman
who can channel. The collar is worn by the damane, the
bracelet by the sul'dam. See also damane; sul'dam.
- Adelin (AD-ehl-ihn):
A woman of the Jindo sept of the
Taardad Aiel. A Maiden of the Spear who came to the Stone
of Tear.
- Aes Sedai (EYEZ seh-DEYE):
Wielders of the One Power.
Since the Time of Madness, all surviving Aes Sedai are
women. Widely distrusted and feared, even hated, they are
blamed by many for the Breaking of the World, and are
thought to meddle in the affairs of nations. At the same
time, few rulers well be without an Aes Sedai adviser,
even in lands where the existence of such a connection
must be kept secret. See also Ajah; Amyrlin Seat; Time of
Madness.
- Age Lace:
Alternative name for the Pattern. See
Pattern of an Age.
- Agelmar:
Lord Agelmar of House Jagad (AGH-el-mar'
JAH-gad): Lord of Fal Dara. His sign is three running red
foxes.
- Age of Legends:
The Age ended by the War of the Shadow
and the Breaking of the World. A time when Aes Sedai
performed wonders mow only dreamed of. See also Wheel of
Time; Breaking of the World; War of the Shadow.
- Aiel (eye-EEL):
The people of the Aiel Waste. Fierce
and hardy. Also called Aielmen. They veil their faces
before they kill, giving rise to the saying "acting
like a black-veiled Aiel" to describe someone who is
being violent. Deadly warriors with weapons or with
nothing but bare hands, they will not touch a sword.
Their pipers play them into battle with the music of
dances, and Aielmen call battle "the Dance."
See also. Aiel warrior societies; Aiel Waste.
- Aiel kinship terms:
Aiel relationships of blood are
expressed in complex ways which outsiders consider
unwieldy, but which Aiel consider precise. A few examples
must suffice to demonstrate, as an entire volume would be
needed for a full explanation. First-brother and first-sister
have the same mother. Second-brother and second-sister
refer to the children of one's mother's first-sister
or first-brother, and sister-mothers and sister-fathers
are first-sisters and first-brothers of one's
mothers. Greatfather or greatmother refers to the father
or mother of one's own mother, while the parents of
one's father are second greatfather or second
greatmother; one is closer blood kin to one's mother
that father. Beyond this the complications grow and are
thickened by such factors as the ability of close friends
to adopt each other as first-brother or first-sister.
When it is also considered that Aiel women who are close
friends sometimes marry the dame man, thus becoming
sister-wives and married to eachother as well as to him,
the convolutions become even more apparent.
- Aiel War:
(976-78 NE) When King Laman (LAY-mahn) of
Cairhien cut down Avendoraldera, four clans of the Aiel
crossed the Spine of the World. They looted and burned
the capital city of Cairhien as well as many other cities
and towns, and the conflict extended onto Andor and Tear.
By the conventional view, the Aiel were finally defeated
at the Battle of the Shining Walls, before Tar Valon; in
fact Laman was killed in that battle, and having done
what they came for, the Aiel recrossed the Spine. See
also Avendoraldera; Cairhien; Spine of the World.
- Aiel warrior societies:
Aiel warriors are all members
of one of the warrior societies, such as the Stone Dogs (Shae'en
M'taal), the Red Shields (Aethan Dor), the Water
Seekers (Duahde Mahdi'in), or the Maidens of the
Spear (Far Dareis Mai). Each society has its own customs,
and sometimes specific duties. For example, Red Shields
act as police. Stone Dogs often vow not to retreat once
battle has been joined, and will die to the last man if
necessary to fulfill this vow, while Maidens are often
scouts. The clans of the Aiel frequently fight among
themselves, but members of the same society will not
fight one another even if their clans are doing so. In
this way, there are always lines of contact between the
clans even when they are in open warfare. See also Aiel;
Aiel Waste; Far Dareis Mai.
- Aiel Waste:
The harsh, rugged, and all-but-waterless
land east of the Spine of the World. Called the Three-fold
Land by the Aiel. Few outsiders venture there, not only
because water is almost impossible to find for one not
born there, but because the Aiel consider themselves at
war with all other peoples and do not welcome strangers.
Only peddlers. Gleemen, and the Tuatha'an are
allowed safe entry, although Aiel avoid all contact with
the Tuatha'an, whom they call "the Lost Ones."
No maps of the Waste itself are known to exist.
- Aile Jafar (EYEL jah-FAHR):
A group of Sea Folk
islands approximately due west of Tarabon.
- Aile Somera (EYEL soh-MEER0ah):
A group of Sea Folk
islands approximately due west of Toman Head.
- Ajah (AH-jah):
Societies among the Aes Sedai to which
all Aes Sedai except the Amyrlin Seat belong. They are
designated by colors: Blue, Red, White, Green, Brown,
Yellow, and Gray. Each follows a specific philosophy of
the use if the One Power and the purposes of the Aes
Sedai. The Red Ajah bends all its energies to finding men
who are attempting to wield the Power and to gentling
them. The Brown Ajah forsakes involvement with the
mundane world and dedicates itself to seeking knowledge,
while the White, largely eschewing both the world and the
value of worldly knowledge, devotes itself to questions
of philosophy and truth. The Green Ajah (called the
Battle Ajah during the Trolloc Wars) holds itself ready
for Tarmon Gai'don, the Yellow concentrates on the
study of Healing, and Blue sisters involve themselves
with causes and justice. The Gray are mediators, seeking
harmony and consensus. There are rumors (hotly denied,
and never safely mentioned in front of any Aes Sedai) of
a Black Ajah, dedicated to serving the Dark One.
- Alanna Mosvani (ah-LAN-nah mos-VANH-nie):
An Aes Sedai
of the Green Ajah.
- alantin (ah-Lanh-tin):
In the Old Tongue, "Brother";
short for tia avende alantin, "Brother to the Trees";
"Treebrother."
- Alar (AYE-lahr):
Eldest of the Elders of Stedding
Tsofu.
- Aldieb (ahl-DEEB):
In the Old Tongue, "West Wind,"
the wind that brings the spring rains.
- al'Meara, Nynaeve (ahl-MEER-ah, NIGH-neev):
A woman once the wisdom of Emond's Field, in the Two
Rivers district of Andor (AN-door). (B3) Now one of the
Accepted.
- algai'd'siswai:
In the Old Tongue,
"fighters of the spear, " or "spear
fighters." The name given to those Aiel who carry
the spear and regularly take part in battle as opposed to
those who follow crafts.
- Altara (al-TAH-rah):
A nation on the Sea of Storms,
though in truth little unifies it except a name. The
people of Altara think of themselves as inhabitants of a
town or village, or as this lord's or that lady's
people, first, and only second if at all as Altaran. Few
nobles pay taxes to the crown or offer more than lip
service, and that often slight. The ruler of Altara (currently
Queen Tylin Quintara of House Mitsobar; TIE-lihm quim-TAHR-ah;
MIHT-soh-nahr) is seldom more than the most powerful
noble in the land, and at times has not even really been
that. The Throne if Winds holds so little power that many
powerful nobles have scorned to take it when they could
have. The banner of Altara is two golden leopards on a
field checked four-by-four in red and blue. The sigil of
House Mitsobar is a green anchor and sword, crossed. See
also Wise Woman.
- al'Thor, Rand (ahl-THOR, RAND):
A young man
from Emond's Field, once a shepherd, who is ta'veren.
(B3) Now proclaimed as the Dragon Reborn.
- al'Thor, Tam (al-THOR, TAM):
A farmer and
shepherd in the Two Rivers. As a young man, he left to
become a soldier, returning with a wife (Kari, now
deceased) and a child (Rand).
- al'Vere, Egwene (ahl-VEER, eh-GWAIN):
A young
woman from Emond's Field. (B3) Now in training to be
Aes Sedai.
- Alviarin Freidhen (ahl-vee-Ah-rihn FREYE-dhehn):
An
Aes Sedai of the White Ajah, (B5)now raised to Keeper of
the Chronicles, second only to the Amyrlin Seat among Aes
Sedai. A woman of cold logic and colder ambition.
- Amadicia (ah-mah-DEE-cee-ah):
A nation lying south of
the Mountains of Mist, between Tara bon and Altara. Its
capital Amador (AH-mah-door) is the home of the Children
of the Light, whose Lord Captain Commander has, in fact
if not the name, more power than the king. Anyone with
the ability to channel is outlawed in Amadicia; by law
they are to be imprisoned or exiled, but in actuality are
often killed while "resisting arrest." The
banner of Amadicia is a six-pointed silver star overlaid
on a red thistle on a field of blue. See also channel;
Children of the Light.
- Amalasan, Guaire (ahm-ah-LAH-sin, Gware):
See War of
the Second Dragon.
- Amalisa, Lady (ah-mah-LEE-sah):
Shienaran of House
Jagad; Lord Agelmar's sister.
- Amyrlin Seat (AHM-her-lin SEAT):
(1) The title of the
leader of the Aes Sedai. Elected for life by the Hall of
the Tower, the highest council of the Aes Sedai, which
consists of three representatives (called Sitters) from
each of the seven Ajahs. The Amyrlin Seat has,
theoretically at least, almost supreme authority among
the Aes Sedai, and ranks socially as the equal of a king
or queen. A slightly less formal usage is simply the
Amrylin. (2) The throne upon which the leader of the Aes
Sedai sits.
- Amys (ah-MEESE):
Wise One of Cold Rocks Hold, and a
dreamwalker. An Aiel of the Nine Valleys sept of the
Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN),
who is roofmistress of Cold Rocks Hold. Amys is sister-mother
to Aviendha.
- Anaiya (ah-NYE-yah):
Aes Sedai of the Blue Ajah.
- Andor (AN-door):
A wealthy land which stretches from
the Mountains of Mist to the River Erinin, at least on a
map, though the queen's control has not reached
further west than the River Manetherendrelle in several
generations. See also Daughter-Heir.
- angreal (anh-gree-AHL):
Remnants of the Age of
Legends that allow anyone capable of channeling the One
Power to handle a greater amount of the Power than would
be safely possible unaided. Some were made for use by
women, other by men. Rumors of angreal usable by both men
and women have never been confirmed. Their making is no
longer known, and few remain in existence. See also
channel; sa'angreal; ter'angreal.
- Arad Doman (AH-rahd do-MAHN):
A nation on the Aryth
Ocean. (B5)Presently racked by civil war and
simultaneously by wars against those who have declared
for the Dragon Reborn and against Tarabon. Most Domani
merchants are women, and according to the saying, to
"let a man trade with a Domani" is to do
something extremely foolish. Domani women are famousor
infamousfor their beauty, seductiveness, and
scandalous clothes.
- Arafel (AH-rah-gehl):
One of the Borderlands.
- Aram (Ah-rahm):
A Handsome young man of the Tuatha'an.
- armsmen:
Soldiers who owe allegiance or fealty
to a particular lord or lady.
- Artur Hawkwing:
Legendary king, Artur Paendrag
Tanreall (AHR-tuhr PAY-ehn-DRAG than-REE-ahl). Ruled FY
943-94. United all lands west of the Spine of the World,
as well as some beyond the Aiel Waste. Sent armies across
the Aryth Ocean (FY922), but contact with these was lost
at his death, which set off the War of the Hundred Years.
His sign was a golden hawk in flight. See also War of the
Hundred Years.
- Asha'man (Ah-shah-mahn):
(1) In the Old Tongue,
"Guardian" or "Defender," with a
strong implication that this is a defender of truth and
justice. (2) The name taken by followers of the Dragon
Reborn, men who have come to what is now being called the
Black Tower in order to learn how to channel. Some have
dreamed of channeling despite all the dire risks, while
others remain only because passing the test for the
ability to learn has itself started them on the road to
channeling, and they now must learn to control it before
it kills them. They train not only in using the One Power,
but in the use of the sword and in fighting with hands
and feet. Their training concentrates on the ways in
which the One Power can be used as a weapon, and in
another departure from the usages of the White Tower,
once they learn to seize saidin, the male half of the
Power, they are required to perform all chores and labors
with the Power. The Asha'man, who wear distinctive black
coats, are divided according to the level of knowledge
they have achieved, the lowest being a Soldier. The next
level is a Dedicated, marked by a pin in the shape of a
silver sword worn on the coat collar. The highest level
is called simply an Asha'man, marked by a red-and-gold
enameled pin in the shape of a Dragon worn on the coat
collar opposite the silver sword. Unlike Aes Sedai, who
go to great lengths to make sure that those they train
are not allowed to move dangerously fast, the Asha'man
are pushed hard from the beginning, most especially in
learning to use the Power as a weapon. As a result, where
the death or stilling of a novice of the White Tower
during her training would be something spoken of with
horror for years, at the Black Tower it is expected that
a certain number of Asha'man Soldiers will die or be
burned out attempting to learn. The existence of the Asha'man,
and their connection to the Dragon Reborn, has caused a
reevaluation among some Aes Sedai of the immediate
necessity for gentling, but many have not changed their
view at all. See also gentling, stilling.
- Assemblage, the:
A body in Illian, chosen by and from
the merchants and shipowners, that is supposed to advise
both the King and the Council of Nine, but historically
has contended with them for power.
- Asunawa, Rhadam (ah-soo-NAH-wah, RAH-dam):
High
Inquisitor of the Hand of the Light. In his eyes,
meddling with the One Power is usurping the Creator's
power and is the cause of all the world's ill. He
wants more than anything else to destroy anyone and
everyone who can channel or even wishes to; they must
confess their sin under the ministrations of the Hand of
the Light, and then die. See also Questioners.
- Atha'an Miere (ah-thah-AHN mee-HER):
See Sea Folk.
- Avendesora (AH-vehn-deh-SO-rah):
In the Old Tongue,
"the Tree of Life." Mentioned in many stories
and legends, which give various locations, Its true
location is known to only a few.
- Avendoraldera (AH-ven-doh-ral-DEH-rah):
Tree grown in
the city of Cairhien from a sapling of Avendesora, a gift
from the Aiel on 566 NE, although no written record shows
any connection between the Aiel and Avendesora. See also
Aiel War.
- Aviendha (ah-vee-EHN-dah):
A woman of the Bitter Water
sept of the Taardad Aiel; a Far Dareis Mai, a Maiden of
the Spear, (B5) in training to be a Wise One. She fears
nothing, except her fate.
- Aybara, Perrin (ay-BAHR-ah, PEHR-rihn):
A young man
from Emond's Field, formerly a blacksmith's
apprentice. He is ta'veren.
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