- Gaidal Cain (GAY-dahl KAIN):
Hero-swordsman of legend
and story, always linked to Birgitte and said to be as
handsome as she was beautiful. One of the heroes supposed
to be called back when the Horn of Valere is sounded. See
also Birgitte; Horn of Valere.
- Gaidin (GYE-deen):
Literally "Brother to Battles"
A title used by Aes Sedai for the Warders. See also
Warder.
- gai'shain (GYE-shain):
In the Old Tongue, "Pledged
to Peace in Battle" is as close a translation as is
possible. An Aiel taken prisoner by other Aiel during
raid or battle is required by ji'e'toh to sever his or
her captor humbly and obediently for one year and a day,
touching no weapon and doing no violence. A Wise One, a
blacksmith, a child or a woman with a child under the age
of ten may not be made gai'shian. Since the revelation
that the ancestors of the Aiel were in fact pacifist
followers of the Way of the Leaf, a good many gai'shain
refuse to put off white when their time ends.
Additionally, although by tradition as strong as law one
who does not follow ji'e'toh can be made gai'shain, the
Shaido Aiel have begun putting Cairhienin and other
prisoners into gai'shain robes, and many have come to
believe that since these people do not follow ji'e'toh,
there is no need to release them at the end of the year
and a day. See also bleakness.
- Galad (gah-LAHD):
Lord Galadedrid Damodred (gal_LAHD-eh-drihd
DAHM-oh-drehd) Half-brother to Elayne and Gawyn, sharing
the same father, Taringail (TAH-rihn-gail) Damodred. His
sign is a winged silver sword, point down. See Damodred,
Lord Galaedrid.
- Galldrian su Riatin Rie (GAHL-dree-ahn soo REYE-ah-tin
REE):
Literally, Galldrian of House Riatin, King. King of
Cairhein. See also Cairhein.
- Game of Houses, the:
Name given to the scheming, plots,
and manipulations for advantage by noble Houses. Great
value is given to subtlety, to aiming at one thing while
seeming to aim at another, and to achieving ends with the
least visible effort. Also known as the Great Game, and
sometimes by its name in the Old Tongue: Daes Daemar (DAH-ess
day-MAR) See Daes Dae'mar.
- Gareth Byrne (GAH-renth BRIHN):
Once Captain-General
of the Queen's Guards in Andor. Exiled by Queen Morgase.
Considered one of the greatest generals living. The sigil
of House Bryne is a wild bull, the rose crown of Andor
around its neck. Gareth Byrne's personal sigil is three
golden stars, each of five rays.
- Gaul (GAHWL):
A man of the Imran sept of the Shaarad
Aiel, who have blood feud with the Goshien. A Stone Dog.
- Gawyn Trakand (GAH-wihn trah-Kand) :
Queen
Morgase's son and Elayne's brother who will be First
Prince of the Sword when Elayne ascends to the throne.
Half-brother to Galad Damodred. A man caught in more than
one cleft stick; he despises Aes Sedai, yet has sworn not
to raise a hand against them, all because he loves Egwene
al'Vere beyond reason. He does not know that Egwene
herself has not only become Aes Sedai, but the Amyrlyn
Seat opposing the Amyrlin he recognizes. His sign is a
white boar.
- Gelb, Floran (GEHLB, FLOHR-an):
A former sailor with
reasons to avoid Bayle Domon.
- gentling:
The act,
performed by Aes Sedai, of shutting off a male who can
channel from the One Power. This is necessary because any
man who learns to channel will go insane from the taint
on saidin and will almost certainly do horrible things
with the Power in his madness. A man who has been gentled
can still sense the True Source, but he cannot touch it.
Whatever madness has come before gentling is arrested by
the act of gentling, but not cured by it, and if it is
done soon enough death can be averted. A man who is
gentled, however, inevitably gives up wanting to live;
those who do not succeed in committing suicide usually
die anyway within a year or two. One believed permanent,
gentling is now known by some to be susceptible to a
highly specialized form of Healing. See also One Power,
the; stilling.
- Gleeman:
A traveling storyteller, musician, juggler,
tumbler, and all-around entertainer. Known by their
trademark cloaks of many-colored patches, they perform
mainly in the villages of smaller towns.
- Goaban (GO-ah-banh):
One of the nations wrung from
Artur Hawkwing's empire during the War of the Hundred
Years. It weakened, and faded away approximately 500 NE.
See also Artur Hawkwing; War of the Hundred Years.
- Gray Man:
One who has voluntarily surrendered his or
her soul in order to become an assassin in serving the
Shadow. Gray Men are so ordinary in appearance that the
eye can slide right past without noticing them. The vast
majority of Gray Men are indeed men, but a small number
are women. Also called the Soulless.
- Great Blight, the:
A region in the far north, entirely
corrupted by the Dark One. A haunt of Trollocs, Myddraal,
and other creatures of the Shadow.
- Great Game, the:
See Daes Dae'mar.
- Great Hunt of the Horn, the:
A cycle of stories
concerning the legendary search for the Horn of Valere,
in the years between the end of the Trolloc Wars and the
beginning of the War of the Hundred years. If told in its
entirety, the cycle would take many days.
- Great Lord of the Dark:
The name by which Darkfriends
refer to the Dark One, claiming that to use his true name
would be blasphemous.
- Great Pattern:
The Wheel of Time Weaves the Patterns
of the Ages into the Great pattern, which is the whole of
existence and reality, past, present, and future. Also
known as the Lace of Ages. See also Pattern of an Age;
Wheel of Time.
- Great Serpent:
A symbol for time and eternity, ancient
before the Age of Legends began, consisting of a serpent
eating its own tail. A ring in the shape of the Great
Serpent is awarded to women who have been raised to the
Accepted among the Aes Sedai.
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