- sa'angreal (SAH-ahn-GREE-ahl):
Any one of a number of
objects that allow an individual to channel much more of
the One Power than would otherwise be possible or safe. A
sa'angreal is like into, but much more powerful than an
angreal. The amount of the Power that can be wielded with
a sa'angreal compares to the amount of the Power that can
be wielded with the aid of an angreal does to the amount
of the Power that can be handles unaided. Remnants of the
Age of Legends, the means of making sa'angreal is no
longer known. Only a handful remain, far fewer even than
angreal.
- saidar (sah-ih-DAHR):
See True Source.
- saidin (sah-in-DEEN):
See True Source.
- Saldaea (sahl-DAY-ee-ah):
One of the Borderlands.
- Sanche, Siuan (SAHN-chay, swahn):
The daughter of a
Tairen fisherman, she was, according to Tairen law, put
on a ship to Tar Valon before the second sunset after it
was discovered that she had the potential to channel. An
Aes Sedai formerly of the Blue Ajah. Raised to the
Amyrlin Seat 985 NE. The Amyrlin Seat if of all Ajahs,
and of none. (B5) She was deposed and stilled. Now
seeking to avoid the fate she fears.
- Sandar, Julin (sahn-DAHR, JUY-lihn):
A thief-cathcher
from Tear. A man in love with perhaps the very last woman
he would ever have thought he could be.
- sa'sara (sah-SAHR-rah):
An indecent Saldaean dance,
outlawed by a number of Saldaean queens, but to no avail.
Saldaean history records three wars, two rebellions, and
countless unions and/or feuds between noble houses, as
well as innumerable duels, sparked by women dancing the
sa'sara. One rebellion was supposedly quelled when a
defeated queen danced it for the victorious general; he
married her and restored her throne. The tale is not
found in any official history and has been denied by
every queen of Saldaea.
- Sea Folk:
More properly, the Atha'an Miere (a-tha-AHN
mee-AIR), the People of the Sea. They live most of their
lives on their ships and strongly dislike going any
distance from the ocean. Relatively little is known of
their customs, giving rise to an air of exotic mystery
and often to fanciful takes. Most seaborne trade is
carried by Sea Folk ships, considered by the inhabitants
of port cities to be bargainers who outstrip the more
widely known Domani. As survival at sea often depends on
strictly to their hierarchy, though there are surprising
fluidities at some large and small, each headed by a
Wavemistress. Below her are the Sailmistress, the ships'
captains of the clan. A Wavemistress has vast authority,
yet she is elected to that position by the twelve senior
clan Sailmistress, who are referred to as the First
Twelve of that clan, and she can be removed by the order
of the Mistress of the Ships to the Atha'an Miere. The
Mistress of the Ships has a level of authority any
shorebound king or queen would envy, yet she also is
elected, for life, by unanimous vote of the twelve senior
Wavemistresses, who are called the First Twelve of the
Atha'an Miere. (The term "the First Twelve" is
also used for the twelve senior Wavemistresses or
Sailmistresses present in any gathering.) The position of
Master of the Blades is held by a man who may or may not
be the husband of the Mistress of the Ships. His
responsibilities are the defense and the trade of the Sea
Folk, and below him are the Swordmasters of
Wavemistresses and the Cargomasters of Sailmistresses,
who hold like positions and duties; for each of them, any
authority outside these areas is held only as delegated
by the woman he but since trade and finances are totally
in the hands of the Cargomaster (or, at higher levels, of
the Swordmaster or the Master of the Blades), a close
degree of cooperation is required. Every Sea Folk vessel,
however small, and also every Wavemistress, has a
Windfinder, a woman who is almost always able to channel
and skilled in Weaving the Winds, as the Atha'an Miere
call the manipulation of weather. The Windfinder to the
Mistress of the Ships has authority over Windfinders to
the Wavemistresses, who in turn have authority over
Windfinders to the Sailmistresses of their clans. One
peculiarity of the Sea Folk is that all must begin at the
very lowest rank and work their way up, and that anyone
other than the Mistress of the Ships can be demoted by
those above, even to the very bottom again in extreme
instances.
- Seana (see-AHN-ah):
A Wise One of the Black Cliffs
sept of the Nakai Aiel. A dreamwalker.
- Seanchan (SHAWN-CHAN):
(1) Descendants of the armies
Artur Hawkwing sent across the Aryth Ocean, who have
returned to reclaim the lands of their forefathers. They
believe that any woman who can channel must be controlled
for the safety of everyone else, and any man who can
channel must be killed for the dame reason. (2) The land
from which the Seanchan come. See also Hailene; Corenne;
Rhyagelle.
- Seandar (shawn-DAHR):
Capital city of Seanchan, where
the Empress sits on the Crystal Throne in the Court of
the Nine Moons
- Seekers for Truth:
A police/spy organization of the
Seanchan Imperial Throne. Although most are property of
the Imperial family, they have wide powers. Even one of
the Blood (a Seanchan noble) can be arrested for failure
to answer any questions put by a Seeker, or for failure
to cooperate fully with a Seeker, this last defined by
the Seekers themselves, subject only to review by the
Empress.
- sei'mosiev:
In the Old tongue, "lowered eyes,"
or " downcast eye." Among the Seanchan, to say
that one has "become sei'mosiev" means that one
has "lost face." See also sei'taer.
- sei'taer:
In the Old Tongue, "straight eyes,"
or "level eyes." Among the Seanchan, it refers
to honor or face, to the ability to meet someone's eyes.
It is possible to "be" or "have" sei'taer,
meaning that one has honor and face, and also to "gain"
or "lose" sei'taer. See also sei'mosiev.
- Selene (she-LEEN):
A woman met on the journey to
Cairhien.
- Servants, Hall of the:
In the Age of Legends, the
great meeting hall of the Aes Sedai.
- Sevanna (she-VAHN-nah):
A woman of the Domai sept of
the Shaido Aiel. Widow of Suladric (soo-LAH-dric), who
was clan chief of the Shaido, and thus roofmistress of
Comarda Hold until a new chief is chosen.
- Seta (SEE-tah):
A Seanchan woman; a sul'dam. See also
Seanchan; sul'dam.
- Shadar Logoth (SHAH-dahr LOH-goth):
A city abandoned
and shunned since the Trolloc Wars. It is tainted ground,
and not a pebble of it is safe. See also Mordeth.
- Shai'tan (SHAY-ih-TAN):
See Dark One.
- Shaogi, Keille (shah-OH-ghe, KEYEL-lee):
A peddler
traveling the Aiel Waste. A woman with plans even larger
than she is.
- Shayol Ghul (SHAY-ol GHOOL):
A mountain in the Blasted
Lands, the site of the Dark One's prison.
- Shen an Calhar:
In the Old Tongue, "the Band of
the Red Hand." (1) A legendary group of heroes who
had many exploits, finally dying in the defense of
Manetheren when that land was destroyed during the
Trolloc Wars. (2) A military formation put together
almost by accident by Mat Cauthon and organized along the
lines of military forces during what is considered the
height of the military arts, the days of Artur Hawkwing
and the centuries immediately preceding.
- Sheriam (SHEER-ee-ahm):
An Aes Sedai of the Blue Ajah.
The Mistress of Novies in the White Tower.
- shoufa (SHOO-fah):
A garment of the Aiel, a cloth,
usually the color of sand or rock, that wraps around the
head and neck, leaving only the face bare.
- sister-wife:
Aiel kinship term. Aiel women who are
near-sisters or first-sisters who discover they love the
same man, or who simply do not want a man to come between
them, will both marry him, this becoming sister-wives.
Women who love the same man will sometimes try to find
out whether they can become bear-sisters and adopted
first-sisters, a first step to becoming sister-wives. An
Aielman faces with this situation has the choice of
marrying both women or neither; if he has a wife who
decides to take a sister-wife, he finds himself with a
second wife.
- siswai'aman:
In the Old Tongue: "spears of the
dragon," with a strong implication of ownership. The
name taken by a good many men among the Aiel, but no
women. These men do not actually acknowledge the namenor
do any other, in factbut they wear a strip of red
cloth wound around the forehead with a disc, half black
and half white, above the brows. Although gai'shain
normally are prohibited from wearing anything that would
be worn by an algai'd'siswai, a large number of gai'shain
have taken to wearing the headband. See also gai'shan.
- so'jhin:
The closet translation from the Old Tongue
would be "a height among lowness," though some
translate it as meaning "both sky and valley"
among several other possibilities. So'jhin is the term
applied by the Seanchan to hereditary upper servants.
They are da'covale, property, yet occupy positions of
considerable authority and often power. Even the Blood
step carefully around so'jhin of the Imperial family, and
speak to so'jihn of the Empress her self as to equals. See
also Blood, the; da'covale.
- Sorilea (soh-rih-LEE-ah):
The Wise One of Shende Hold,
a Jarra Chareen. Barely able to channel, she is the
oldest living Wise One, though not by as much as many
think.
- Soulless:
See Gray Man.
- span:
See Length, units of.
- Spine of the World, the:
A towering mountain range,
with only a few passes, which separates the Aiel Waste
from the lands to the west. Also called the Dragonwall.
- stedding (STEHD-ding):
An Ogier (OH-geer) homeland.
Many stedding have been abandoned since the Breaking of
the World. They are shielded in some way, no longer
understood, so that within them no Aes Sedai can channel
the One Power, nor even sense that the Source exists.
Attempts to wield the One Power from the outside a
stedding have no effect inside a stedding boundary. No
Trolloc will enter a stedding unless driven, and even a
Myrddraal will do so only at the greatest need and then
with the greatest reluctance and distaste. Even
Darkfriends, if truly dedicated, feel uncomfortable
within a stedding.
- stilling:
The act, performed by Aes Sedai, of shutting
off a woman who can channel from the One Power. A woman
who has been stilled can sense the True Source, but she
cannot touch it. So seldom has it been done that novices
are required to learn the names and crimes of all who
have suffered it. Officially, stilling is the result of
trial and sentence for a crime. When it happens
accidentally, it is called being burned out. In practice,
the term "stilling" is often used for both.
Women who have been stilled, however it occurred, seldom
survive long; they seem to simply give up and die (B7)
unless they find something to replace the emptiness left
by the One Power. While it has always been believed that
stilling was permanent, lately a method of Healing it has
been discovered, though there appear to be limits to this
which are yet to be explored.
- Stone Dogs:
See Aiel warrior societies.
- Stone of Tear:
A great fortress in the city of Tear,
said to have been made soon after the Breaking of the
World, and to have been made using the One Power. It has
been besieged or attacked countless times, but never
successfully. The Stone is mentioned twice in the
Prophecies of the Dragon. Once they say the Stone will
never fall until the Dragon's hand wields the Sword That
Cannot Be Touched, Callandor. Some believe that these
Prophecies account for the antipathy of the High Lords to
the One Power, and for the Tairen law that forbids
channeling. Despite this antipathy, the Stone contains a
collection of an'greal and ter'angreal rivaling that of
the White Tower, a collection which was gathered, some
say, in an attempt to diminish the glare of possessing
Callandor. (B7) It fell in a single night to the Dragon
reborn and a few hundred Aiel, thus fulfilling two parts
of the Prophecies of the Dragon.
- sul'dam (SUHL-DAHM):
A woman who has passed the tests
to show that she can wear the bracelet of an a'dam and
thus control a damane. See also: a'dam; damane.
- Sunday:
A feastday and festival in midsummer,
celebrated in many parts of the world.
- sung wood:
See Treesinger.
- Suroth, High Lady (SUE-roth):
A Seanchan noblewoman of
high degree.
- sursa (SUHR-sah):
Thin, paired sticks used as eating
implements in Arad Doman in place of forks. Some say the
difficulty of eating with sursa is the source of the
Domani merchants' fabled perseverance; others claim it is
the source of the equally fabled Domani temper.
- Sword-Captain:
See Lance-Captain.
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